In 1991, ’92, every day I’d have to decide whether to write some code, or go and persuade somebody else to write some code, or write some documentation, or persuade somebody else to write some documentation, or go and give a motivating talk somewhere explaining what the whole thing is supposed to be about, or try to argue with administration for funds or resources or whatever it takes. Today, everything — the same sort of choices exist all the time, and I have to balance my time and find more things. Some things are more motivating than others, but I find to stay sane I have to keep working with other people, and I have to keep programming. I have to keep involved with the actual design.